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; RESEARCH SCRIPT (Handle AI Research)
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;
; USAGE:
;
; Basic structure of an AI research event:
; { 
; #NAME= Event name (this will be shown as a selectable event under an OPTIONS screen within the game)
; #POPUP= Event popup text (this will be displayed when the event occurs)
; #FLAG= Will this be a default event for the campaign? (values range [0, 1]; True= 1; False= 0)
; #TYPE= Values range [0, 3];
;        With all other fields satisfied will this be:
;        0 = Single check regardless if #TRIGGER is satisfied
;        1 = Multiple check until #TRIGGER is satisfied
;        2 = Reoccuring check until end of game
;                       OR
;        Once the #DATE field is satisfied:
;        3 = Event fires once if all other fields are satisfied, else it will not fire.  Either way, event will be removed never to be looked at again
; #LEVEL= What minimum skill level, as selected from the AI difficulty level screen in game, with this event apply to?
;         Values: [0, 4]; Green= 0; Novice= 1; Intermediate= 2; Veteran= 3; Expert= 4
; #GV= Does the event activate based on the Global Variable values assigned?
;      Ten random Global Variables are assigned at the start of the campaign each with a value between [1,100]
;      Format: GV [min, max]; GV range [1,10]; min range [1,100]; max range [1,100]
;      Example A) #GV= 1[1,100] will always trigger because Global Variable #1 will always have a value between [1,100]
;      Example B) #GV= 4[71,100] will trigger 30% per game
; #LINK= Does the event activate based on the Link values assigned?
;        A campaign can have up to 1100 Decision events and is referenced by other events via this parameter
;        Format: decision[flag]; flag range [0, 1]; True= 1; False= 0
;        Example A) #LINK= 0[0] will always trigger as formal DECISION events can only be from 1-1100
;        Example B) #LINK= 1[0] will trigger whenever #DECISION= 1 is not accepted
;        Example C) #LINK= 3[1] will trigger whenever #DECISION= 3 is accepted
; #TRIGGER= Trigger percentage that the event will occur (values range [0, 100])
; #COUNTRY_ID= Country ID associated with this event
; #SKIP_FUNDS_CHECK= Should we skip the applicable funds check? (values range [0, 1]; True= 1; False= 0)
;
; #RESEARCH_ID_0= Infantry Weapons
; #RESEARCH_ID_1= Anti-Tank Weapons
; #RESEARCH_ID_2= Heavy Tanks
; #RESEARCH_ID_3= Advanced Aircraft
; #RESEARCH_ID_4= Heavy Bombers
; #RESEARCH_ID_5= Naval Weaponry
; #RESEARCH_ID_6= Long Range Aircraft
; #RESEARCH_ID_7= Advanced Subs
; #RESEARCH_ID_8= Artillery Weapons
; #RESEARCH_ID_9= Rocket Weapons
; #RESEARCH_ID_10= Ground Attack Weapons
; #RESEARCH_ID_11= Motorization
; #RESEARCH_ID_12= Anti-Submarine Warfare
; #RESEARCH_ID_13= Anti-Aircraft Defense
; #RESEARCH_ID_14= Command and Control
; #RESEARCH_ID_15= Infantry Warfare
; #RESEARCH_ID_16= Armored Warfare
; #RESEARCH_ID_17= Aerial Warfare
; #RESEARCH_ID_18= Naval Warfare
; #RESEARCH_ID_19= Amphibious Warfare
; #RESEARCH_ID_20= Trench Warfare
; #RESEARCH_ID_21= Shell Production
; #RESEARCH_ID_22= Synthetic Oil
; #RESEARCH_ID_23= Spying and Intelligence
; #RESEARCH_ID_24= Logistics
; #RESEARCH_ID_25= Production Technology
; #RESEARCH_ID_26= Industrial Technology
;
; Will these research types be purchased by the AI
; Format: % chance assigned to this purchase [max_chits]
;
; #DATE= Date that must be satisfied (in game) for event to occur (format yyyy/mm/dd)
; #FRIENDLY_POSITION= Positions that must be under friendly control in order for event to occur
; #VARIABLE_CONDITION= Under what variable conditions will this event occur
;                      Format: country_id [political_alignment] [min_activation%] [surrendered_flag]
; #TACTICAL_CONDITION= Tactical map position (resource) that currently MUST NOT be threatened for event to
;                      occur, i.e. plan owner should have tactical advantage over this position
;                      Format: x,y [tactical_flag]
; #ACTIVATE_POSITION= Condition positions that will serve to ACTIVATE the event.
;                     Looks at distance as well as a selected number of Axis/Allied units as specified by 'alignment' flag
;                     Format: x,y [min_range, max_range] [min_units, max_units] [alignment]
; #CANCEL_POSITION= Condition positions that will serve to CANCEL the event.
;                   Looks at distance as well as a selected number of Axis/Allied units as specified by 'alignment' flag
;                   Format: x,y [min_range, max_range] [min_units, max_units] [alignment]
; }
;
; NOTES:
;
; Each event must be preceded by a '{' and end with a '}'
;
; Research Plan identity is determined by #COUNTRY_ID.  A country can only have a single plan based on this 
; criteria and will be assigned the first valid plan regardless of duplicate script entries (even if the 
; remaining control '#' values are different).
; Note:  This will also allow you to set up a variety of plans with the same identity but different
; control '#' parameters where the first 'event' satisfied will be the fist plan assigned (for added variability).
;
; Research type purchase lines are read one line at a time so there is no need to set a total sum of research
; purchase percentages equal to 100%, i.e. each line is read and the % chance of purchasing the research type
; is based on the % chance assigned to the particular research type.
; Note:  Even if the % chance is successful the #COUNTRY_ID in question needs sufficient funds to make the
; final purchase.  If no research type is successfully determined to be purchased then the AI will make no
; research purchases for that particular event.
;
; #FRIENDLY_POSITION - This must refer to a land tile.
; Note:  More than one #FRIENDLY_POSITION can be set.  #FRIEND
; Note:  More than one #FRIENDLY_POSITION can be set.  #FRIENDLY_POSITION refers to the current side associated with this 
;        plan.  Each #FRIENDLY_POSITION will be read using AND logic.
;
;        For all AI scripts that use the #FRIENDLY_POSITION field, the AI picks available units closest to and connected to
;        the first #FRIENDLY_POSITION, within #RANGE, and then sends them to the nearest available position for the script; 
;        e.g., a city for a GUARD script, a port for a TRANSPORT script, etc.  All AI scripts require that the first 
;        #FRIENDLY_POSITION be a land tile, with the exception of Fleet scripts.
;
; #VARIABLE_CONDITION - More than one #VARIABLE_CONDITION can be set.  Under #VARIABLE_CONDITION you can also list 
; countries that have not yet fully entered the war.  For example by listing an activation % less than 100% you
; are providing a check where the #VARIABLE_CONDITION country must meet a minimum activation % (but is
; not yet at 100%) in order for the event to occur.  To check for a fully activated country simply
; list the activation % at 100%.  Each #VARIABLE_CONDITION line will be read using AND logic.
;
; More than one #TACTICAL_CONDITION can be set.  #TACTICAL_CONDITION refers to the current side, i.e.
; country associated with this plan having tactical superiority over the specified map position.
; Tactical superiority can be fine tuned via the TACTICAL_ID flag.  Each #TACTICAL_CONDITION line will
; be read using AND logic.
; Note:  TACTICAL_ID= SEA implies that the port or city in question has an adjacent enemy unit in order for it
;        to be threatened.  For example a land locked city can never be threated by SEA so this can be used as a
;        dummy position.
;
; More than one #ACTIVATE_POSITION can be set.  Distance or range checks will be based on the
; specified x,y position.  For example if the x,y position is a coastal tile then range checks will
; be made on sea tiles, otherwise if it is a land tile range checks will be made on land tiles only.
; Each #ACTIVATE_POSITION line will be read using OR logic.
; Note: Once a plan has been properly activated then all references to #ACTIAVATE_POSITION are removed
;       from the plan as these conditions have been satisfied.  Use #CANCEL_POSITION to set the CANCEL conditions
;       based on unit positions for the event.
;
; More than one #CANCEL_POSITION can be set.  Distance or range checks will be based on the
; specified x,y position.  For example if the x,y position is a coastal tile then range checks will
; be made on sea tiles, otherwise if it is a land tile range checks will be made on land tiles only.
; Each #CANCEL_POSITION line will be read using OR logic.
;
; Use the reference values provided for #COUNTRY_ID and not the country names
; Use the reference values provided for TACTICAL_ID and not tactical names
; Use the reference values provided for POLITICAL ALIGNMENT and not names
; Use the reference values provided for SURRENDER flags and not names
;
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; COUNTRY ID REFERENCE VALUES
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;
; Country IDs
; #SEA= Sea
; #NEUTRAL= Neutral
; #COUNTRY_ID_3= Albania
; #COUNTRY_ID_4= Algeria
; #COUNTRY_ID_8= Baltic States
; #COUNTRY_ID_10= Belgium
; #COUNTRY_ID_19= Bulgaria
; #COUNTRY_ID_21= Canada
; #COUNTRY_ID_31= Denmark
; #COUNTRY_ID_36= Egypt
; #COUNTRY_ID_39= Finland
; #COUNTRY_ID_40= France
; #COUNTRY_ID_45= Germany
; #COUNTRY_ID_46= Greece
; #COUNTRY_ID_52= Hungary
; #COUNTRY_ID_56= Iraq
; #COUNTRY_ID_57= Ireland
; #COUNTRY_ID_59= Italy
; #COUNTRY_ID_63= Libya
; #COUNTRY_ID_65= Luxembourg
; #COUNTRY_ID_70= Morocco
; #COUNTRY_ID_73= Netherlands
; #COUNTRY_ID_78= Norway
; #COUNTRY_ID_79= Palestine
; #COUNTRY_ID_82= Persia
; #COUNTRY_ID_85= Poland
; #COUNTRY_ID_87= Portugal
; #COUNTRY_ID_93= Romania
; #COUNTRY_ID_95= Saudi Arabia
; #COUNTRY_ID_99= Spain
; #COUNTRY_ID_103= Sweden
; #COUNTRY_ID_105= Syria
; #COUNTRY_ID_109= Trans-Jordan
; #COUNTRY_ID_110= Tunisia
; #COUNTRY_ID_111= Turkey
; #COUNTRY_ID_112= Britain
; #COUNTRY_ID_115= United States
; #COUNTRY_ID_116= Russia
; #COUNTRY_ID_118= Vichy France
; #COUNTRY_ID_120= Yugoslavia
;
;
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; LEVEL REFERENCE VALUES
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;
; GREEN= 0
; NOVICE= 1
; BEGINNER= 2
; INTERMEDIATE= 3
; ADVANCED= 4
;
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; TACTICAL ID REFERENCE VALUES
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;
; ANY= 0
; LAND= 1
; AIR= 2
; NAVAL= 3
;
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; POLITICAL ALIGNMENT REFERENCE VALUES
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;
; NEUTRAL= 0
; AXIS= 1
; ALLIED= 2
;
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; SURRENDERED FLAG REFERENCE VALUES
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;
; NOT_SURRENDERED= 0
; SURRENDERED= 1
;
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; ALLIED SCRIPTS - Britain
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;
{
#NAME= Britain Research (1941- ) (Land Strategy)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,20]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 112
#SKIP_FUNDS_CHECK= 0
; Infantry Weapons
#RESEARCH_ID_0= 0 [0]
; Anti-Tank Weapons
#RESEARCH_ID_1= 0 [0]
; Heavy Tanks
#RESEARCH_ID_2= 0 [0]
; Advanced Aircraft
#RESEARCH_ID_3= 5 [1]
; Heavy Bombers
#RESEARCH_ID_4= 25 [1]
; Naval Weaponry
#RESEARCH_ID_5= 5 [1]
; Long Range Aircraft
#RESEARCH_ID_6= 5 [1]
; Advanced Subs
#RESEARCH_ID_7= 0 [0]
; Artillery Weapons
#RESEARCH_ID_8= 0 [0]
; Rocket Weapons
#RESEARCH_ID_9= 0 [0]
; Ground Attack Weapons
#RESEARCH_ID_10= 10 [1]
; Motorization
#RESEARCH_ID_11= 3 [1]
; Anti-Submarine Warfare
#RESEARCH_ID_12= 25 [1]
; Anti-Aircraft Defense
#RESEARCH_ID_13= 0 [0]
; Command and Control
#RESEARCH_ID_14= 5 [1]
; Infantry Warfare
#RESEARCH_ID_15= 0 [0]
; Armored Warfare
#RESEARCH_ID_16= 0 [0]
; Aerial Warfare
#RESEARCH_ID_17= 0 [0]
; Naval Warfare
#RESEARCH_ID_18= 0 [0]
; Amphibious Warfare
#RESEARCH_ID_19= 5 [1]
; Trench Warfare
#RESEARCH_ID_20= 0 [0]
; Shell Production
#RESEARCH_ID_21= 0 [0]
; Synthetic Oil
#RESEARCH_ID_22= 0 [0]
; Spying and Intelligence
#RESEARCH_ID_23= 3 [1]
; Logistics
#RESEARCH_ID_24= 5 [1]
; Production Technology
#RESEARCH_ID_25= 10 [1]
; Industrial Technology
#RESEARCH_ID_26= 25 [1]
#DATE= 1941/01/01
; Set friendly positions:
; 1st Line - Washington, D.C.
#FRIENDLY_POSITION= 6,40
; Set variable conditions:
; 1st Line - Britain politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Washington, D.C. not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 6,40 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Britain Research (1941- ) (Air Strategy)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[21,40]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 112
#SKIP_FUNDS_CHECK= 0
; Infantry Weapons
#RESEARCH_ID_0= 0 [0]
; Anti-Tank Weapons
#RESEARCH_ID_1= 0 [0]
; Heavy Tanks
#RESEARCH_ID_2= 0 [0]
; Advanced Aircraft
#RESEARCH_ID_3= 10 [1]
; Heavy Bombers
#RESEARCH_ID_4= 25 [1]
; Naval Weaponry
#RESEARCH_ID_5= 5 [1]
; Long Range Aircraft
#RESEARCH_ID_6= 10 [1]
; Advanced Subs
#RESEARCH_ID_7= 0 [0]
; Artillery Weapons
#RESEARCH_ID_8= 0 [0]
; Rocket Weapons
#RESEARCH_ID_9= 0 [0]
; Ground Attack Weapons
#RESEARCH_ID_10= 5 [1]
; Motorization
#RESEARCH_ID_11= 3 [1]
; Anti-Submarine Warfare
#RESEARCH_ID_12= 25 [1]
; Anti-Aircraft Defense
#RESEARCH_ID_13= 0 [0]
; Command and Control
#RESEARCH_ID_14= 3 [1]
; Infantry Warfare
#RESEARCH_ID_15= 0 [0]
; Armored Warfare
#RESEARCH_ID_16= 0 [0]
; Aerial Warfare
#RESEARCH_ID_17= 0 [0]
; Naval Warfare
#RESEARCH_ID_18= 0 [0]
; Amphibious Warfare
#RESEARCH_ID_19= 5 [1]
; Trench Warfare
#RESEARCH_ID_20= 0 [0]
; Shell Production
#RESEARCH_ID_21= 0 [0]
; Synthetic Oil
#RESEARCH_ID_22= 0 [0]
; Spying and Intelligence
#RESEARCH_ID_23= 3 [1]
; Logistics
#RESEARCH_ID_24= 3 [1]
; Production Technology
#RESEARCH_ID_25= 10 [1]
; Industrial Technology
#RESEARCH_ID_26= 25 [1]
#DATE= 1941/01/01
; Set friendly positions:
; 1st Line - Ottawa
; Set friendly positions:
; 1st Line - Washington, D.C.
#FRIENDLY_POSITION= 6,40
; Set variable conditions:
; 1st Line - Britain politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Washington, D.C. not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 6,40 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Britain Research (1941- ) (Naval Strategy)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[41,60]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 112
#SKIP_FUNDS_CHECK= 0
; Infantry Weapons
#RESEARCH_ID_0= 0 [0]
; Anti-Tank Weapons
#RESEARCH_ID_1= 0 [0]
; Heavy Tanks
#RESEARCH_ID_2= 0 [0]
; Advanced Aircraft
#RESEARCH_ID_3= 5 [1]
; Heavy Bombers
#RESEARCH_ID_4= 25 [1]
; Naval Weaponry
#RESEARCH_ID_5= 10 [1]
; Long Range Aircraft
#RESEARCH_ID_6= 5 [1]
; Advanced Subs
#RESEARCH_ID_7= 0 [0]
; Artillery Weapons
#RESEARCH_ID_8= 0 [0]
; Rocket Weapons
#RESEARCH_ID_9= 0 [0]
; Ground Attack Weapons
#RESEARCH_ID_10= 5 [1]
; Motorization
#RESEARCH_ID_11= 3 [1]
; Anti-Submarine Warfare
#RESEARCH_ID_12= 25 [1]
; Anti-Aircraft Defense
#RESEARCH_ID_13= 0 [0]
; Command and Control
#RESEARCH_ID_14= 3 [1]
; Infantry Warfare
#RESEARCH_ID_15= 0 [0]
; Armored Warfare
#RESEARCH_ID_16= 0 [0]
; Aerial Warfare
#RESEARCH_ID_17= 0 [0]
; Naval Warfare
#RESEARCH_ID_18= 0 [0]
; Amphibious Warfare
#RESEARCH_ID_19= 10 [1]
; Trench Warfare
#RESEARCH_ID_20= 0 [0]
; Shell Production
#RESEARCH_ID_21= 0 [0]
; Synthetic Oil
#RESEARCH_ID_22= 0 [0]
; Spying and Intelligence
#RESEARCH_ID_23= 3 [1]
; Logistics
#RESEARCH_ID_24= 3 [1]
; Production Technology
#RESEARCH_ID_25= 10 [1]
; Industrial Technology
#RESEARCH_ID_26= 25 [1]
#DATE= 1941/01/01
; Set friendly positions:
; 1st Line - Washington, D.C.
#FRIENDLY_POSITION= 6,40
; Set variable conditions:
; 1st Line - Britain politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Washington, D.C. not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 6,40 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Britain Research (1941- ) (Default Strategy)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 112
#SKIP_FUNDS_CHECK= 0
; Infantry Weapons
#RESEARCH_ID_0= 0 [0]
; Anti-Tank Weapons
#RESEARCH_ID_1= 0 [0]
; Heavy Tanks
#RESEARCH_ID_2= 0 [0]
; Advanced Aircraft
#RESEARCH_ID_3= 5 [1]
; Heavy Bombers
#RESEARCH_ID_4= 25 [1]
; Naval Weaponry
#RESEARCH_ID_5= 5 [1]
; Long Range Aircraft
#RESEARCH_ID_6= 5 [1]
; Advanced Subs
#RESEARCH_ID_7= 0 [0]
; Artillery Weapons
#RESEARCH_ID_8= 0 [0]
; Rocket Weapons
#RESEARCH_ID_9= 0 [0]
; Ground Attack Weapons
#RESEARCH_ID_10= 5 [1]
; Motorization
#RESEARCH_ID_11= 3 [1]
; Anti-Submarine Warfare
#RESEARCH_ID_12= 25 [1]
; Anti-Aircraft Defense
#RESEARCH_ID_13= 0 [0]
; Command and Control
#RESEARCH_ID_14= 3 [1]
; Infantry Warfare
#RESEARCH_ID_15= 0 [0]
; Armored Warfare
#RESEARCH_ID_16= 0 [0]
; Aerial Warfare
#RESEARCH_ID_17= 0 [0]
; Naval Warfare
#RESEARCH_ID_18= 0 [0]
; Amphibious Warfare
#RESEARCH_ID_19= 5 [1]
; Trench Warfare
#RESEARCH_ID_20= 0 [0]
; Shell Production
#RESEARCH_ID_21= 0 [0]
; Synthetic Oil
#RESEARCH_ID_22= 0 [0]
; Spying and Intelligence
#RESEARCH_ID_23= 3 [1]
; Logistics
#RESEARCH_ID_24= 3 [1]
; Production Technology
#RESEARCH_ID_25= 10 [1]
; Industrial Technology
#RESEARCH_ID_26= 25 [1]
#DATE= 1941/01/01
; Set friendly positions:
; 1st Line - Washington, D.C.
#FRIENDLY_POSITION= 6,40
; Set variable conditions:
; 1st Line - Britain politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Washington, D.C. not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 6,40 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Britain Research (1940)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 1[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 112
#SKIP_FUNDS_CHECK= 0
; Infantry Weapons
#RESEARCH_ID_0= 0 [0]
; Anti-Tank Weapons
#RESEARCH_ID_1= 0 [0]
; Heavy Tanks
#RESEARCH_ID_2= 0 [0]
; Advanced Aircraft
#RESEARCH_ID_3= 0 [0]
; Heavy Bombers
#RESEARCH_ID_4= 10 [1]
; Naval Weaponry
#RESEARCH_ID_5= 0 [0]
; Long Range Aircraft
#RESEARCH_ID_6= 0 [0]
; Advanced Subs
#RESEARCH_ID_7= 0 [0]
; Artillery Weapons
#RESEARCH_ID_8= 0 [0]
; Rocket Weapons
#RESEARCH_ID_9= 0 [0]
; Ground Attack Weapons
#RESEARCH_ID_10= 0 [0]
; Motorization
#RESEARCH_ID_11= 0 [0]
; Anti-Submarine Warfare
#RESEARCH_ID_12= 10 [1]
; Anti-Aircraft Defense
#RESEARCH_ID_13= 0 [0]
; Command and Control
#RESEARCH_ID_14= 0 [0]
; Infantry Warfare
#RESEARCH_ID_15= 0 [0]
; Armored Warfare
#RESEARCH_ID_16= 0 [0]
; Aerial Warfare
#RESEARCH_ID_17= 0 [0]
; Naval Warfare
#RESEARCH_ID_18= 0 [0]
; Amphibious Warfare
#RESEARCH_ID_19= 0 [0]
; Trench Warfare
#RESEARCH_ID_20= 0 [0]
; Shell Production
#RESEARCH_ID_21= 0 [0]
; Synthetic Oil
#RESEARCH_ID_22= 0 [0]
; Spying and Intelligence
#RESEARCH_ID_23= 0 [0]
; Logistics
#RESEARCH_ID_24= 0 [0]
; Production Technology
#RESEARCH_ID_25= 0 [0]
; Industrial Technology
#RESEARCH_ID_26= 0 [0]
#DATE= 1940/01/01
; Set friendly positions:
; 1st Line - Washington, D.C.
#FRIENDLY_POSITION= 6,40
; Set variable conditions:
; 1st Line - Britain politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 112 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Washington, D.C. not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 6,40 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; ALLIED SCRIPTS - France
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
{
#NAME= French Research (1940- ) (Default Strategy)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 2[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 40
#SKIP_FUNDS_CHECK= 0
; Infantry Weapons
#RESEARCH_ID_0= 0 [0]
; Anti-Tank Weapons
#RESEARCH_ID_1= 0 [0]
; Heavy Tanks
#RESEARCH_ID_2= 0 [0]
; Advanced Aircraft
#RESEARCH_ID_3= 3 [1]
; Heavy Bombers
#RESEARCH_ID_4= 0 [0]
; Naval Weaponry
#RESEARCH_ID_5= 1 [1]
; Long Range Aircraft
#RESEARCH_ID_6= 1 [1]
; Advanced Subs
#RESEARCH_ID_7= 0 [0]
; Artillery Weapons
#RESEARCH_ID_8= 0 [0]
; Rocket Weapons
#RESEARCH_ID_9= 0 [0]
; Ground Attack Weapons
#RESEARCH_ID_10= 3 [1]
; Motorization
#RESEARCH_ID_11= 1 [1]
; Anti-Submarine Warfare
#RESEARCH_ID_12= 0 [0]
; Anti-Aircraft Defense
#RESEARCH_ID_13= 0 [0]
; Command and Control
#RESEARCH_ID_14= 1 [1]
; Infantry Warfare
#RESEARCH_ID_15= 0 [0]
; Armored Warfare
#RESEARCH_ID_16= 0 [0]
; Aerial Warfare
#RESEARCH_ID_17= 0 [0]
; Naval Warfare
#RESEARCH_ID_18= 0 [0]
; Amphibious Warfare
#RESEARCH_ID_19= 0 [0]
; Trench Warfare
#RESEARCH_ID_20= 0 [0]
; Shell Production
#RESEARCH_ID_21= 0 [0]
; Synthetic Oil
#RESEARCH_ID_22= 0 [0]
; Spying and Intelligence
#RESEARCH_ID_23= 1 [1]
; Logistics
#RESEARCH_ID_24= 1 [1]
; Production Technology
#RESEARCH_ID_25= 5 [1]
; Industrial Technology
#RESEARCH_ID_26= 10 [1]
#DATE= 1940/01/01
; Set friendly positions:
; 1st Line - Paris
#FRIENDLY_POSITION= 109,26
; Set variable conditions:
; 1st Line - France politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 40 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Paris not tactically threatened 
#TACTICAL_CONDITION= 109,26 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; ALLIED SCRIPTS - United States
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;

; post-entry script
{
#NAME= United States Research (1941- ) (Land Strategy)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 3[1,20]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 115
#SKIP_FUNDS_CHECK= 0
; Infantry Weapons
#RESEARCH_ID_0= 0 [0]
; Anti-Tank Weapons
#RESEARCH_ID_1= 0 [0]
; Heavy Tanks
#RESEARCH_ID_2= 0 [0]
; Advanced Aircraft
#RESEARCH_ID_3= 5 [1]
; Heavy Bombers
#RESEARCH_ID_4= 25 [1]
; Naval Weaponry
#RESEARCH_ID_5= 5 [1]
; Long Range Aircraft
#RESEARCH_ID_6= 5 [1]
; Advanced Subs
#RESEARCH_ID_7= 0 [0]
; Artillery Weapons
#RESEARCH_ID_8= 0 [0]
; Rocket Weapons
#RESEARCH_ID_9= 0 [0]
; Ground Attack Weapons
#RESEARCH_ID_10= 10 [1]
; Motorization
#RESEARCH_ID_11= 5 [1]
; Anti-Submarine Warfare
#RESEARCH_ID_12= 25 [1]
; Anti-Aircraft Defense
#RESEARCH_ID_13= 0 [0]
; Command and Control
#RESEARCH_ID_14= 5 [1]
; Infantry Warfare
#RESEARCH_ID_15= 0 [0]
; Armored Warfare
#RESEARCH_ID_16= 0 [0]
; Aerial Warfare
#RESEARCH_ID_17= 0 [0]
; Naval Warfare
#RESEARCH_ID_18= 0 [0]
; Amphibious Warfare
#RESEARCH_ID_19= 5 [1]
; Trench Warfare
#RESEARCH_ID_20= 0 [0]
; Shell Production
#RESEARCH_ID_21= 0 [0]
; Synthetic Oil
#RESEARCH_ID_22= 0 [0]
; Spying and Intelligence
#RESEARCH_ID_23= 3 [1]
; Logistics
#RESEARCH_ID_24= 3 [1]
; Production Technology
#RESEARCH_ID_25= 25 [1]
; Industrial Technology
#RESEARCH_ID_26= 50 [2]
#DATE= 1941/01/01
; Set friendly positions:
; 1st Line - Washington D.C.
#FRIENDLY_POSITION= 6,40
; Set variable conditions:
; 1st Line - United States politically aligned with Allies (fully active) and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Washington D.C. not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 6,40 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; post-entry script
{
#NAME= United States Research (1941- ) (Air Strategy)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 3[21,40]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 115
#SKIP_FUNDS_CHECK= 0
; Infantry Weapons
#RESEARCH_ID_0= 0 [0]
; Anti-Tank Weapons
#RESEARCH_ID_1= 0 [0]
; Heavy Tanks
#RESEARCH_ID_2= 0 [0]
; Advanced Aircraft
#RESEARCH_ID_3= 10 [1]
; Heavy Bombers
#RESEARCH_ID_4= 25 [1]
; Naval Weaponry
#RESEARCH_ID_5= 5 [1]
; Long Range Aircraft
#RESEARCH_ID_6= 10 [1]
; Advanced Subs
#RESEARCH_ID_7= 0 [0]
; Artillery Weapons
#RESEARCH_ID_8= 0 [0]
; Rocket Weapons
#RESEARCH_ID_9= 0 [0]
; Ground Attack Weapons
#RESEARCH_ID_10= 5 [1]
; Motorization
#RESEARCH_ID_11= 3 [1]
; Anti-Submarine Warfare
#RESEARCH_ID_12= 25 [1]
; Anti-Aircraft Defense
#RESEARCH_ID_13= 0 [0]
; Command and Control
#RESEARCH_ID_14= 3 [1]
; Infantry Warfare
#RESEARCH_ID_15= 0 [0]
; Armored Warfare
#RESEARCH_ID_16= 0 [0]
; Aerial Warfare
#RESEARCH_ID_17= 0 [0]
; Naval Warfare
#RESEARCH_ID_18= 0 [0]
; Amphibious Warfare
#RESEARCH_ID_19= 5 [1]
; Trench Warfare
#RESEARCH_ID_20= 0 [0]
; Shell Production
#RESEARCH_ID_21= 0 [0]
; Synthetic Oil
#RESEARCH_ID_22= 0 [0]
; Spying and Intelligence
#RESEARCH_ID_23= 3 [1]
; Logistics
#RESEARCH_ID_24= 3 [1]
; Production Technology
#RESEARCH_ID_25= 25 [1]
; Industrial Technology
#RESEARCH_ID_26= 50 [2]
#DATE= 1941/01/01
; Set friendly positions:
; 1st Line - Washington D.C.
#FRIENDLY_POSITION= 6,40
; Set variable conditions:
; 1st Line - United States politically aligned with Allies (fully active) and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Washington D.C. not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 6,40 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; post-entry script
{
#NAME= United States Research (1941- ) (Naval Strategy)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 3[41,60]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 115
#SKIP_FUNDS_CHECK= 0
; Infantry Weapons
#RESEARCH_ID_0= 0 [0]
; Anti-Tank Weapons
#RESEARCH_ID_1= 0 [0]
; Heavy Tanks
#RESEARCH_ID_2= 0 [0]
; Advanced Aircraft
#RESEARCH_ID_3= 5 [1]
; Heavy Bombers
#RESEARCH_ID_4= 25 [1]
; Naval Weaponry
#RESEARCH_ID_5= 10 [1]
; Long Range Aircraft
#RESEARCH_ID_6= 5 [1]
; Advanced Subs
#RESEARCH_ID_7= 0 [0]
; Artillery Weapons
#RESEARCH_ID_8= 0 [0]
; Rocket Weapons
#RESEARCH_ID_9= 0 [0]
; Ground Attack Weapons
#RESEARCH_ID_10= 5 [1]
; Motorization
#RESEARCH_ID_11= 3 [1]
; Anti-Submarine Warfare
#RESEARCH_ID_12= 25 [1]
; Anti-Aircraft Defense
#RESEARCH_ID_13= 0 [0]
; Command and Control
#RESEARCH_ID_14= 3 [1]
; Infantry Warfare
#RESEARCH_ID_15= 0 [0]
; Armored Warfare
#RESEARCH_ID_16= 0 [0]
; Aerial Warfare
#RESEARCH_ID_17= 0 [0]
; Naval Warfare
#RESEARCH_ID_18= 0 [0]
; Amphibious Warfare
#RESEARCH_ID_19= 10 [1]
; Trench Warfare
#RESEARCH_ID_20= 0 [0]
; Shell Production
#RESEARCH_ID_21= 0 [0]
; Synthetic Oil
#RESEARCH_ID_22= 0 [0]
; Spying and Intelligence
#RESEARCH_ID_23= 3 [1]
; Logistics
#RESEARCH_ID_24= 3 [1]
; Production Technology
#RESEARCH_ID_25= 25 [1]
; Industrial Technology
#RESEARCH_ID_26= 50 [2]
#DATE= 1941/01/01
; Set friendly positions:
; 1st Line - Washington D.C.
#FRIENDLY_POSITION= 6,40
; Set variable conditions:
; 1st Line - United States politically aligned with Allies (fully active) and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Washington D.C. not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 6,40 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; post-entry script
{
#NAME= United States Research (1941- ) (Default Strategy)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 3[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 115
#SKIP_FUNDS_CHECK= 0
; Infantry Weapons
#RESEARCH_ID_0= 0 [0]
; Anti-Tank Weapons
#RESEARCH_ID_1= 0 [0]
; Heavy Tanks
#RESEARCH_ID_2= 0 [0]
; Advanced Aircraft
#RESEARCH_ID_3= 5 [1]
; Heavy Bombers
#RESEARCH_ID_4= 25 [1]
; Naval Weaponry
#RESEARCH_ID_5= 5 [1]
; Long Range Aircraft
#RESEARCH_ID_6= 5 [1]
; Advanced Subs
#RESEARCH_ID_7= 0 [0]
; Artillery Weapons
#RESEARCH_ID_8= 0 [0]
; Rocket Weapons
#RESEARCH_ID_9= 0 [0]
; Ground Attack Weapons
#RESEARCH_ID_10= 5 [1]
; Motorization
#RESEARCH_ID_11= 3 [1]
; Anti-Submarine Warfare
#RESEARCH_ID_12= 25 [1]
; Anti-Aircraft Defense
#RESEARCH_ID_13= 0 [0]
; Command and Control
#RESEARCH_ID_14= 3 [1]
; Infantry Warfare
#RESEARCH_ID_15= 0 [0]
; Armored Warfare
#RESEARCH_ID_16= 0 [0]
; Aerial Warfare
#RESEARCH_ID_17= 0 [0]
; Naval Warfare
#RESEARCH_ID_18= 0 [0]
; Amphibious Warfare
#RESEARCH_ID_19= 5 [1]
; Trench Warfare
#RESEARCH_ID_20= 0 [0]
; Shell Production
#RESEARCH_ID_21= 0 [0]
; Synthetic Oil
#RESEARCH_ID_22= 0 [0]
; Spying and Intelligence
#RESEARCH_ID_23= 3 [1]
; Logistics
#RESEARCH_ID_24= 3 [1]
; Production Technology
#RESEARCH_ID_25= 25 [1]
; Industrial Technology
#RESEARCH_ID_26= 50 [2]
#DATE= 1941/01/01
; Set friendly positions:
; 1st Line - Washington D.C.
#FRIENDLY_POSITION= 6,40
; Set variable conditions:
; 1st Line - United States politically aligned with Allies (fully active) and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Washington D.C. not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 6,40 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

; pre-entry script
{
#NAME= United States Research (1940- ) (Pre-Entry)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 3[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 115
#SKIP_FUNDS_CHECK= 0
; Infantry Weapons
#RESEARCH_ID_0= 0 [0]
; Anti-Tank Weapons
#RESEARCH_ID_1= 0 [0]
; Heavy Tanks
#RESEARCH_ID_2= 0 [0]
; Advanced Aircraft
#RESEARCH_ID_3= 0 [0]
; Heavy Bombers
#RESEARCH_ID_4= 10 [1]
; Naval Weaponry
#RESEARCH_ID_5= 0 [0]
; Long Range Aircraft
#RESEARCH_ID_6= 0 [0]
; Advanced Subs
#RESEARCH_ID_7= 0 [0]
; Artillery Weapons
#RESEARCH_ID_8= 0 [0]
; Rocket Weapons
#RESEARCH_ID_9= 0 [0]
; Ground Attack Weapons
#RESEARCH_ID_10= 0 [0]
; Motorization
#RESEARCH_ID_11= 0 [0]
; Anti-Submarine Warfare
#RESEARCH_ID_12= 10 [1]
; Anti-Aircraft Defense
#RESEARCH_ID_13= 0 [0]
; Command and Control
#RESEARCH_ID_14= 0 [0]
; Infantry Warfare
#RESEARCH_ID_15= 0 [0]
; Armored Warfare
#RESEARCH_ID_16= 0 [0]
; Aerial Warfare
#RESEARCH_ID_17= 0 [0]
; Naval Warfare
#RESEARCH_ID_18= 0 [0]
; Amphibious Warfare
#RESEARCH_ID_19= 5 [1]
; Trench Warfare
#RESEARCH_ID_20= 0 [0]
; Shell Production
#RESEARCH_ID_21= 0 [0]
; Synthetic Oil
#RESEARCH_ID_22= 0 [0]
; Spying and Intelligence
#RESEARCH_ID_23= 0 [0]
; Logistics
#RESEARCH_ID_24= 0 [0]
; Production Technology
#RESEARCH_ID_25= 10 [1]
; Industrial Technology
#RESEARCH_ID_26= 25 [2]
#DATE= 1940/01/01
; Set friendly positions:
; 1st Line - Washington D.C.
#FRIENDLY_POSITION= 6,40
; Set variable conditions:
; 1st Line - United States politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [0] [0]
; Set tactical conditions:
; 1st Line - Washington D.C. not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 6,40 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; ALLIED SCRIPTS - Russia
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;

{
#NAME= Russia Research (1942- ) (Land Strategy)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 4[1,20]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 116
#SKIP_FUNDS_CHECK= 0
; Infantry Weapons
#RESEARCH_ID_0= 0 [0]
; Anti-Tank Weapons
#RESEARCH_ID_1= 0 [0]
; Heavy Tanks
#RESEARCH_ID_2= 0 [0]
; Advanced Aircraft
#RESEARCH_ID_3= 5 [1]
; Heavy Bombers
#RESEARCH_ID_4= 0 [0]
; Naval Weaponry
#RESEARCH_ID_5= 3 [1]
; Long Range Aircraft
#RESEARCH_ID_6= 5 [1]
; Advanced Subs
#RESEARCH_ID_7= 0 [0]
; Artillery Weapons
#RESEARCH_ID_8= 0 [0]
; Rocket Weapons
#RESEARCH_ID_9= 0 [0]
; Ground Attack Weapons
#RESEARCH_ID_10= 10 [1]
; Motorization
#RESEARCH_ID_11= 5 [1]
; Anti-Submarine Warfare
#RESEARCH_ID_12= 0 [0]
; Anti-Aircraft Defense
#RESEARCH_ID_13= 0 [0]
; Command and Control
#RESEARCH_ID_14= 5 [1]
; Infantry Warfare
#RESEARCH_ID_15= 0 [0]
; Armored Warfare
#RESEARCH_ID_16= 0 [0]
; Aerial Warfare
#RESEARCH_ID_17= 0 [0]
; Naval Warfare
#RESEARCH_ID_18= 0 [0]
; Amphibious Warfare
#RESEARCH_ID_19= 0 [0]
; Trench Warfare
#RESEARCH_ID_20= 0 [0]
; Shell Production
#RESEARCH_ID_21= 0 [0]
; Synthetic Oil
#RESEARCH_ID_22= 0 [0]
; Spying and Intelligence
#RESEARCH_ID_23= 3 [1]
; Logistics
#RESEARCH_ID_24= 3 [1]
; Production Technology
#RESEARCH_ID_25= 25 [1]
; Industrial Technology
#RESEARCH_ID_26= 50 [2]
#DATE= 1942/01/01
; Set friendly positions:
; 1st Line - Sverdlovsk 
#FRIENDLY_POSITION= 188,10
; Set variable conditions:
; 1st Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Sverdlovsk not tactically threatened
#TACTICAL_CONDITION= 188,10 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Russia Research (1942- ) (Air Strategy)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 4[21,40]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 116
#SKIP_FUNDS_CHECK= 0
; Infantry Weapons
#RESEARCH_ID_0= 0 [0]
; Anti-Tank Weapons
#RESEARCH_ID_1= 0 [0]
; Heavy Tanks
#RESEARCH_ID_2= 0 [0]
; Advanced Aircraft
#RESEARCH_ID_3= 10 [1]
; Heavy Bombers
#RESEARCH_ID_4= 0 [0]
; Naval Weaponry
#RESEARCH_ID_5= 3 [1]
; Long Range Aircraft
#RESEARCH_ID_6= 10 [1]
; Advanced Subs
#RESEARCH_ID_7= 0 [0]
; Artillery Weapons
#RESEARCH_ID_8= 0 [0]
; Rocket Weapons
#RESEARCH_ID_9= 0 [0]
; Ground Attack Weapons
#RESEARCH_ID_10= 5 [1]
; Motorization
#RESEARCH_ID_11= 3 [1]
; Anti-Submarine Warfare
#RESEARCH_ID_12= 0 [0]
; Anti-Aircraft Defense
#RESEARCH_ID_13= 0 [0]
; Command and Control
#RESEARCH_ID_14= 3 [1]
; Infantry Warfare
#RESEARCH_ID_15= 0 [0]
; Armored Warfare
#RESEARCH_ID_16= 0 [0]
; Aerial Warfare
#RESEARCH_ID_17= 0 [0]
; Naval Warfare
#RESEARCH_ID_18= 0 [0]
; Amphibious Warfare
#RESEARCH_ID_19= 0 [0]
; Trench Warfare
#RESEARCH_ID_20= 0 [0]
; Shell Production
#RESEARCH_ID_21= 0 [0]
; Synthetic Oil
#RESEARCH_ID_22= 0 [0]
; Spying and Intelligence
#RESEARCH_ID_23= 3 [1]
; Logistics
#RESEARCH_ID_24= 3 [1]
; Production Technology
#RESEARCH_ID_25= 25 [1]
; Industrial Technology
#RESEARCH_ID_26= 50 [2]
#DATE= 1942/01/01
; Set friendly positions:
; 1st Line - Sverdlovsk 
#FRIENDLY_POSITION= 188,10
; Set variable conditions:
; 1st Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Sverdlovsk not tactically threatened
#TACTICAL_CONDITION= 188,10 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Russia Research (1942- ) (Default Strategy)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 4[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 116
#SKIP_FUNDS_CHECK= 0
; Infantry Weapons
#RESEARCH_ID_0= 0 [0]
; Anti-Tank Weapons
#RESEARCH_ID_1= 0 [0]
; Heavy Tanks
#RESEARCH_ID_2= 0 [0]
; Advanced Aircraft
#RESEARCH_ID_3= 5 [1]
; Heavy Bombers
#RESEARCH_ID_4= 0 [0]
; Naval Weaponry
#RESEARCH_ID_5= 3 [1]
; Long Range Aircraft
#RESEARCH_ID_6= 5 [1]
; Advanced Subs
#RESEARCH_ID_7= 0 [0]
; Artillery Weapons
#RESEARCH_ID_8= 0 [0]
; Rocket Weapons
#RESEARCH_ID_9= 0 [0]
; Ground Attack Weapons
#RESEARCH_ID_10= 5 [1]
; Motorization
#RESEARCH_ID_11= 3 [1]
; Anti-Submarine Warfare
#RESEARCH_ID_12= 0 [0]
; Anti-Aircraft Defense
#RESEARCH_ID_13= 0 [0]
; Command and Control
#RESEARCH_ID_14= 3 [1]
; Infantry Warfare
#RESEARCH_ID_15= 0 [0]
; Armored Warfare
#RESEARCH_ID_16= 0 [0]
; Aerial Warfare
#RESEARCH_ID_17= 0 [0]
; Naval Warfare
#RESEARCH_ID_18= 0 [0]
; Amphibious Warfare
#RESEARCH_ID_19= 0 [0]
; Trench Warfare
#RESEARCH_ID_20= 0 [0]
; Shell Production
#RESEARCH_ID_21= 0 [0]
; Synthetic Oil
#RESEARCH_ID_22= 0 [0]
; Spying and Intelligence
#RESEARCH_ID_23= 3 [1]
; Logistics
#RESEARCH_ID_24= 3 [1]
; Production Technology
#RESEARCH_ID_25= 25 [1]
; Industrial Technology
#RESEARCH_ID_26= 50 [2]
#DATE= 1942/01/01
; Set friendly positions:
; 1st Line - Sverdlovsk 
#FRIENDLY_POSITION= 188,10
; Set variable conditions:
; 1st Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Sverdlovsk not tactically threatened
#TACTICAL_CONDITION= 188,10 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Russia Research (1939 - 1941)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 4[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 116
#SKIP_FUNDS_CHECK= 0
; Infantry Weapons
#RESEARCH_ID_0= 0 [0]
; Anti-Tank Weapons
#RESEARCH_ID_1= 0 [0]
; Heavy Tanks
#RESEARCH_ID_2= 0 [0]
; Advanced Aircraft
#RESEARCH_ID_3= 1 [1]
; Heavy Bombers
#RESEARCH_ID_4= 0 [0]
; Naval Weaponry
#RESEARCH_ID_5= 0 [0]
; Long Range Aircraft
#RESEARCH_ID_6= 0 [0]
; Advanced Subs
#RESEARCH_ID_7= 0 [0]
; Artillery Weapons
#RESEARCH_ID_8= 0 [0]
; Rocket Weapons
#RESEARCH_ID_9= 0 [0]
; Ground Attack Weapons
#RESEARCH_ID_10= 1 [1]
; Motorization
#RESEARCH_ID_11= 0 [0]
; Anti-Submarine Warfare
#RESEARCH_ID_12= 0 [0]
; Anti-Aircraft Defense
#RESEARCH_ID_13= 0 [0]
; Command and Control
#RESEARCH_ID_14= 0 [0]
; Infantry Warfare
#RESEARCH_ID_15= 0 [0]
; Armored Warfare
#RESEARCH_ID_16= 0 [0]
; Aerial Warfare
#RESEARCH_ID_17= 0 [0]
; Naval Warfare
#RESEARCH_ID_18= 0 [0]
; Amphibious Warfare
#RESEARCH_ID_19= 0 [0]
; Trench Warfare
#RESEARCH_ID_20= 0 [0]
; Shell Production
#RESEARCH_ID_21= 0 [0]
; Synthetic Oil
#RESEARCH_ID_22= 0 [0]
; Spying and Intelligence
#RESEARCH_ID_23= 0 [0]
; Logistics
#RESEARCH_ID_24= 0 [0]
; Production Technology
#RESEARCH_ID_25= 10 [1]
; Industrial Technology
#RESEARCH_ID_26= 25 [2]
#DATE= 1939/09/01
; Set friendly positions:
; 1st Line - Sverdlovsk 
#FRIENDLY_POSITION= 188,10
; Set variable conditions:
; 1st Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Sverdlovsk not tactically threatened
#TACTICAL_CONDITION= 188,10 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Russia Research (1940 - 1941) (Pre-Entry)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 4[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 116
#SKIP_FUNDS_CHECK= 0
; Infantry Weapons
#RESEARCH_ID_0= 0 [0]
; Anti-Tank Weapons
#RESEARCH_ID_1= 0 [0]
; Heavy Tanks
#RESEARCH_ID_2= 0 [0]
; Advanced Aircraft
#RESEARCH_ID_3= 0 [0]
; Heavy Bombers
#RESEARCH_ID_4= 0 [0]
; Naval Weaponry
#RESEARCH_ID_5= 0 [0]
; Long Range Aircraft
#RESEARCH_ID_6= 0 [0]
; Advanced Subs
#RESEARCH_ID_7= 0 [0]
; Artillery Weapons
#RESEARCH_ID_8= 0 [0]
; Rocket Weapons
#RESEARCH_ID_9= 0 [0]
; Ground Attack Weapons
#RESEARCH_ID_10= 0 [0]
; Motorization
#RESEARCH_ID_11= 0 [0]
; Anti-Submarine Warfare
#RESEARCH_ID_12= 0 [0]
; Anti-Aircraft Defense
#RESEARCH_ID_13= 0 [0]
; Command and Control
#RESEARCH_ID_14= 0 [0]
; Infantry Warfare
#RESEARCH_ID_15= 0 [0]
; Armored Warfare
#RESEARCH_ID_16= 0 [0]
; Aerial Warfare
#RESEARCH_ID_17= 0 [0]
; Naval Warfare
#RESEARCH_ID_18= 0 [0]
; Amphibious Warfare
#RESEARCH_ID_19= 0 [0]
; Trench Warfare
#RESEARCH_ID_20= 0 [0]
; Shell Production
#RESEARCH_ID_21= 0 [0]
; Synthetic Oil
#RESEARCH_ID_22= 0 [0]
; Spying and Intelligence
#RESEARCH_ID_23= 0 [0]
; Logistics
#RESEARCH_ID_24= 0 [0]
; Production Technology
#RESEARCH_ID_25= 5 [1]
; Industrial Technology
#RESEARCH_ID_26= 10 [2]
#DATE= 1940/01/01
; Set friendly positions:
; 1st Line - Sverdlovsk 
#FRIENDLY_POSITION= 188,10
; Set variable conditions:
; 1st Line - Russia politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 116 [2] [100] [0]
; Set tactical conditions:
; 1st Line - Sverdlovsk not tactically threatened
#TACTICAL_CONDITION= 188,10 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; AXIS SCRIPTS - Germany
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
{
#NAME= Germany Research (1944- ) (Fuhrer Bunker Strategy)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 45
#SKIP_FUNDS_CHECK= 0
; Infantry Weapons
#RESEARCH_ID_0= 0 [0]
; Anti-Tank Weapons
#RESEARCH_ID_1= 0 [0]
; Heavy Tanks
#RESEARCH_ID_2= 0 [0]
; Advanced Aircraft
#RESEARCH_ID_3= 3 [1]
; Heavy Bombers
#RESEARCH_ID_4= 0 [0]
; Naval Weaponry
#RESEARCH_ID_5= 0 [0]
; Long Range Aircraft
#RESEARCH_ID_6= 3 [1]
; Advanced Subs
#RESEARCH_ID_7= 10 [1]
; Artillery Weapons
#RESEARCH_ID_8= 0 [0]
; Rocket Weapons
#RESEARCH_ID_9= 0 [0]
; Ground Attack Weapons
#RESEARCH_ID_10= 3 [1]
; Motorization
#RESEARCH_ID_11= 0 [0]
; Anti-Submarine Warfare
#RESEARCH_ID_12= 0 [0]
; Anti-Aircraft Defense
#RESEARCH_ID_13= 0 [0]
; Command and Control
#RESEARCH_ID_14= 0 [0]
; Infantry Warfare
#RESEARCH_ID_15= 0 [0]
; Armored Warfare
#RESEARCH_ID_16= 0 [0]
; Aerial Warfare
#RESEARCH_ID_17= 0 [0]
; Naval Warfare
#RESEARCH_ID_18= 0 [0]
; Amphibious Warfare
#RESEARCH_ID_19= 0 [0]
; Trench Warfare
#RESEARCH_ID_20= 0 [0]
; Shell Production
#RESEARCH_ID_21= 0 [0]
; Synthetic Oil
#RESEARCH_ID_22= 0 [0]
; Spying and Intelligence
#RESEARCH_ID_23= 0 [0]
; Logistics
#RESEARCH_ID_24= 0 [0]
; Production Technology
#RESEARCH_ID_25= 5 [1]
; Industrial Technology
#RESEARCH_ID_26= 10 [1]
#DATE= 1944/01/01
; Set friendly positions:
; 1st Line - Berlin
#FRIENDLY_POSITION= 123,21
; Set variable conditions:
; 1st Line - Germany politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened 
#TACTICAL_CONDITION= 123,21 [1]
; Set activate position - Allied units within 8 hexes of Berlin
#ACTIVATE_POSITION= 123,21 [8,8] [3,4] [2]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Germany Research (1941- ) (Land Strategy)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,20]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 45
#SKIP_FUNDS_CHECK= 0
; Infantry Weapons
#RESEARCH_ID_0= 0 [0]
; Anti-Tank Weapons
#RESEARCH_ID_1= 0 [0]
; Heavy Tanks
#RESEARCH_ID_2= 0 [0]
; Advanced Aircraft
#RESEARCH_ID_3= 5 [1]
; Heavy Bombers
#RESEARCH_ID_4= 0 [0]
; Naval Weaponry
#RESEARCH_ID_5= 5 [1]
; Long Range Aircraft
#RESEARCH_ID_6= 5 [1]
; Advanced Subs
#RESEARCH_ID_7= 25 [1]
; Artillery Weapons
#RESEARCH_ID_8= 0 [0]
; Rocket Weapons
#RESEARCH_ID_9= 0 [0]
; Ground Attack Weapons
#RESEARCH_ID_10= 10 [1]
; Motorization
#RESEARCH_ID_11= 5 [1]
; Anti-Submarine Warfare
#RESEARCH_ID_12= 0 [0]
; Anti-Aircraft Defense
#RESEARCH_ID_13= 0 [0]
; Command and Control
#RESEARCH_ID_14= 5 [1]
; Infantry Warfare
#RESEARCH_ID_15= 0 [0]
; Armored Warfare
#RESEARCH_ID_16= 0 [0]
; Aerial Warfare
#RESEARCH_ID_17= 0 [0]
; Naval Warfare
#RESEARCH_ID_18= 0 [0]
; Amphibious Warfare
#RESEARCH_ID_19= 0 [0]
; Trench Warfare
#RESEARCH_ID_20= 0 [0]
; Shell Production
#RESEARCH_ID_21= 0 [0]
; Synthetic Oil
#RESEARCH_ID_22= 0 [0]
; Spying and Intelligence
#RESEARCH_ID_23= 3 [1]
; Logistics
#RESEARCH_ID_24= 3 [1]
; Production Technology
#RESEARCH_ID_25= 10 [1]
; Industrial Technology
#RESEARCH_ID_26= 25 [1]
#DATE= 1941/01/01
; Set friendly positions:
; 1st Line - Berlin
#FRIENDLY_POSITION= 123,21
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 123,21 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel position - Allied units within 8 hexes of Berlin
#CANCEL_POSITION= 123,21 [8,8] [3,4] [2]
}

{
#NAME= Germany Research (1941- ) (Air Strategy)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[21,40]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 45
#SKIP_FUNDS_CHECK= 0
; Infantry Weapons
#RESEARCH_ID_0= 0 [0]
; Anti-Tank Weapons
#RESEARCH_ID_1= 0 [0]
; Heavy Tanks
#RESEARCH_ID_2= 0 [0]
; Advanced Aircraft
#RESEARCH_ID_3= 10 [1]
; Heavy Bombers
#RESEARCH_ID_4= 0 [0]
; Naval Weaponry
#RESEARCH_ID_5= 5 [1]
; Long Range Aircraft
#RESEARCH_ID_6= 10 [1]
; Advanced Subs
#RESEARCH_ID_7= 25 [1]
; Artillery Weapons
#RESEARCH_ID_8= 0 [0]
; Rocket Weapons
#RESEARCH_ID_9= 0 [0]
; Ground Attack Weapons
#RESEARCH_ID_10= 5 [1]
; Motorization
#RESEARCH_ID_11= 3 [1]
; Anti-Submarine Warfare
#RESEARCH_ID_12= 0 [0]
; Anti-Aircraft Defense
#RESEARCH_ID_13= 0 [0]
; Command and Control
#RESEARCH_ID_14= 3 [1]
; Infantry Warfare
#RESEARCH_ID_15= 0 [0]
; Armored Warfare
#RESEARCH_ID_16= 0 [0]
; Aerial Warfare
#RESEARCH_ID_17= 0 [0]
; Naval Warfare
#RESEARCH_ID_18= 0 [0]
; Amphibious Warfare
#RESEARCH_ID_19= 0 [0]
; Trench Warfare
#RESEARCH_ID_20= 0 [0]
; Shell Production
#RESEARCH_ID_21= 0 [0]
; Synthetic Oil
#RESEARCH_ID_22= 0 [0]
; Spying and Intelligence
#RESEARCH_ID_23= 3 [1]
; Logistics
#RESEARCH_ID_24= 3 [1]
; Production Technology
#RESEARCH_ID_25= 10 [1]
; Industrial Technology
#RESEARCH_ID_26= 25 [1]
#DATE= 1941/01/01
; Set friendly positions:
; 1st Line - Berlin
#FRIENDLY_POSITION= 123,21
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [1]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 123,21 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel position - Allied units within 8 hexes of Berlin
#CANCEL_POSITION= 123,21 [8,8] [3,4] [2]
}

{
#NAME= Germany Research (1941- ) (Naval Strategy)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 4[41,60]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 45
#SKIP_FUNDS_CHECK= 0
; Infantry Weapons
#RESEARCH_ID_0= 0 [0]
; Anti-Tank Weapons
#RESEARCH_ID_1= 0 [0]
; Heavy Tanks
#RESEARCH_ID_2= 0 [0]
; Advanced Aircraft
#RESEARCH_ID_3= 5 [1]
; Heavy Bombers
#RESEARCH_ID_4= 0 [0]
; Naval Weaponry
#RESEARCH_ID_5= 10 [1]
; Long Range Aircraft
#RESEARCH_ID_6= 5 [1]
; Advanced Subs
#RESEARCH_ID_7= 25 [1]
; Artillery Weapons
#RESEARCH_ID_8= 0 [0]
; Rocket Weapons
#RESEARCH_ID_9= 0 [0]
; Ground Attack Weapons
#RESEARCH_ID_10= 5 [1]
; Motorization
#RESEARCH_ID_11= 3 [1]
; Anti-Submarine Warfare
#RESEARCH_ID_12= 0 [0]
; Anti-Aircraft Defense
#RESEARCH_ID_13= 0 [0]
; Command and Control
#RESEARCH_ID_14= 3 [1]
; Infantry Warfare
#RESEARCH_ID_15= 0 [0]
; Armored Warfare
#RESEARCH_ID_16= 0 [0]
; Aerial Warfare
#RESEARCH_ID_17= 0 [0]
; Naval Warfare
#RESEARCH_ID_18= 0 [0]
; Amphibious Warfare
#RESEARCH_ID_19= 3 [1]
; Trench Warfare
#RESEARCH_ID_20= 0 [0]
; Shell Production
#RESEARCH_ID_21= 0 [0]
; Synthetic Oil
#RESEARCH_ID_22= 0 [0]
; Spying and Intelligence
#RESEARCH_ID_23= 3 [1]
; Logistics
#RESEARCH_ID_24= 3 [1]
; Production Technology
#RESEARCH_ID_25= 10 [1]
; Industrial Technology
#RESEARCH_ID_26= 25 [1]
#DATE= 1941/01/01
; Set friendly positions:
; 1st Line - Berlin
#FRIENDLY_POSITION= 123,21
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 123,21 [3]
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel position - Allied units within 8 hexes of Berlin
#CANCEL_POSITION= 123,21 [8,8] [3,4] [2]
}

{
#NAME= Germany Research (1941- ) (Default Strategy)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 45
#SKIP_FUNDS_CHECK= 0
; Infantry Weapons
#RESEARCH_ID_0= 0 [0]
; Anti-Tank Weapons
#RESEARCH_ID_1= 0 [0]
; Heavy Tanks
#RESEARCH_ID_2= 0 [0]
; Advanced Aircraft
#RESEARCH_ID_3= 5 [1]
; Heavy Bombers
#RESEARCH_ID_4= 0 [0]
; Naval Weaponry
#RESEARCH_ID_5= 5 [1]
; Long Range Aircraft
#RESEARCH_ID_6= 5 [1]
; Advanced Subs
#RESEARCH_ID_7= 25 [1]
; Artillery Weapons
#RESEARCH_ID_8= 0 [0]
; Rocket Weapons
#RESEARCH_ID_9= 0 [0]
; Ground Attack Weapons
#RESEARCH_ID_10= 5 [1]
; Motorization
#RESEARCH_ID_11= 3 [1]
; Anti-Submarine Warfare
#RESEARCH_ID_12= 0 [0]
; Anti-Aircraft Defense
#RESEARCH_ID_13= 0 [0]
; Command and Control
#RESEARCH_ID_14= 3 [1]
; Infantry Warfare
#RESEARCH_ID_15= 0 [0]
; Armored Warfare
#RESEARCH_ID_16= 0 [0]
; Aerial Warfare
#RESEARCH_ID_17= 0 [0]
; Naval Warfare
#RESEARCH_ID_18= 0 [0]
; Amphibious Warfare
#RESEARCH_ID_19= 0 [0]
; Trench Warfare
#RESEARCH_ID_20= 0 [0]
; Shell Production
#RESEARCH_ID_21= 0 [0]
; Synthetic Oil
#RESEARCH_ID_22= 0 [0]
; Spying and Intelligence
#RESEARCH_ID_23= 3 [1]
; Logistics
#RESEARCH_ID_24= 3 [1]
; Production Technology
#RESEARCH_ID_25= 10 [1]
; Industrial Technology
#RESEARCH_ID_26= 25 [1]
#DATE= 1941/01/01
; Set friendly positions:
; 1st Line - Berlin
#FRIENDLY_POSITION= 123,21
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 123,21 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set cancel position - Allied units within 8 hexes of Berlin
#CANCEL_POSITION= 123,21 [8,8] [3,4] [2]
}

{
#NAME= Germany Research (1940)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 5[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 45
#SKIP_FUNDS_CHECK= 0
; Infantry Weapons
#RESEARCH_ID_0= 0 [0]
; Anti-Tank Weapons
#RESEARCH_ID_1= 0 [0]
; Heavy Tanks
#RESEARCH_ID_2= 0 [0]
; Advanced Aircraft
#RESEARCH_ID_3= 1 [1]
; Heavy Bombers
#RESEARCH_ID_4= 0 [0]
; Naval Weaponry
#RESEARCH_ID_5= 0 [0]
; Long Range Aircraft
#RESEARCH_ID_6= 0 [0]
; Advanced Subs
#RESEARCH_ID_7= 25 [1]
; Artillery Weapons
#RESEARCH_ID_8= 0 [0]
; Rocket Weapons
#RESEARCH_ID_9= 0 [0]
; Ground Attack Weapons
#RESEARCH_ID_10= 1 [1]
; Motorization
#RESEARCH_ID_11= 0 [0]
; Anti-Submarine Warfare
#RESEARCH_ID_12= 0 [0]
; Anti-Aircraft Defense
#RESEARCH_ID_13= 0 [0]
; Command and Control
#RESEARCH_ID_14= 1 [1]
; Infantry Warfare
#RESEARCH_ID_15= 0 [0]
; Armored Warfare
#RESEARCH_ID_16= 0 [0]
; Aerial Warfare
#RESEARCH_ID_17= 0 [0]
; Naval Warfare
#RESEARCH_ID_18= 0 [0]
; Amphibious Warfare
#RESEARCH_ID_19= 0 [0]
; Trench Warfare
#RESEARCH_ID_20= 0 [0]
; Shell Production
#RESEARCH_ID_21= 0 [0]
; Synthetic Oil
#RESEARCH_ID_22= 0 [0]
; Spying and Intelligence
#RESEARCH_ID_23= 0 [0]
; Logistics
#RESEARCH_ID_24= 0 [0]
; Production Technology
#RESEARCH_ID_25= 5 [1]
; Industrial Technology
#RESEARCH_ID_26= 10 [1]
#DATE= 1940/01/01
; Set friendly positions:
; 1st Line - Berlin
#FRIENDLY_POSITION= 123,21
; Set variable conditions:
; 1st Line - Germany politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 45 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Berlin not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 123,21 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; AXIS SCRIPTS - Italy
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
{
#NAME= Italy Research (1940- ) (Land Strategy)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 6[1,20]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 59
#SKIP_FUNDS_CHECK= 0
; Infantry Weapons
#RESEARCH_ID_0= 0 [0]
; Anti-Tank Weapons
#RESEARCH_ID_1= 0 [0]
; Heavy Tanks
#RESEARCH_ID_2= 0 [0]
; Advanced Aircraft
#RESEARCH_ID_3= 5 [1]
; Heavy Bombers
#RESEARCH_ID_4= 0 [0]
; Naval Weaponry
#RESEARCH_ID_5= 5 [1]
; Long Range Aircraft
#RESEARCH_ID_6= 5 [1]
; Advanced Subs
#RESEARCH_ID_7= 0 [0]
; Artillery Weapons
#RESEARCH_ID_8= 0 [0]
; Rocket Weapons
#RESEARCH_ID_9= 0 [0]
; Ground Attack Weapons
#RESEARCH_ID_10= 10 [1]
; Motorization
#RESEARCH_ID_11= 3 [1]
; Anti-Submarine Warfare
#RESEARCH_ID_12= 0 [0]
; Anti-Aircraft Defense
#RESEARCH_ID_13= 0 [0]
; Command and Control
#RESEARCH_ID_14= 3 [1]
; Infantry Warfare
#RESEARCH_ID_15= 0 [0]
; Armored Warfare
#RESEARCH_ID_16= 0 [0]
; Aerial Warfare
#RESEARCH_ID_17= 0 [0]
; Naval Warfare
#RESEARCH_ID_18= 0 [0]
; Amphibious Warfare
#RESEARCH_ID_19= 0 [0]
; Trench Warfare
#RESEARCH_ID_20= 0 [0]
; Shell Production
#RESEARCH_ID_21= 0 [0]
; Synthetic Oil
#RESEARCH_ID_22= 0 [0]
; Spying and Intelligence
#RESEARCH_ID_23= 1 [1]
; Logistics
#RESEARCH_ID_24= 1 [1]
; Production Technology
#RESEARCH_ID_25= 5 [1]
; Industrial Technology
#RESEARCH_ID_26= 10 [1]
#DATE= 1940/01/01
; Set friendly positions:
; 1st Line - Rome
#FRIENDLY_POSITION= 121,37
; Set variable conditions:
; 1st Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Rome not tactically threatened
#TACTICAL_CONDITION= 121,37 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Italy Research (1940- ) (Air Strategy)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 6[21,40]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 59
#SKIP_FUNDS_CHECK= 0
; Infantry Weapons
#RESEARCH_ID_0= 0 [0]
; Anti-Tank Weapons
#RESEARCH_ID_1= 0 [0]
; Heavy Tanks
#RESEARCH_ID_2= 0 [0]
; Advanced Aircraft
#RESEARCH_ID_3= 10 [1]
; Heavy Bombers
#RESEARCH_ID_4= 0 [0]
; Naval Weaponry
#RESEARCH_ID_5= 5 [1]
; Long Range Aircraft
#RESEARCH_ID_6= 10 [1]
; Advanced Subs
#RESEARCH_ID_7= 0 [0]
; Artillery Weapons
#RESEARCH_ID_8= 0 [0]
; Rocket Weapons
#RESEARCH_ID_9= 0 [0]
; Ground Attack Weapons
#RESEARCH_ID_10= 5 [1]
; Motorization
#RESEARCH_ID_11= 1 [1]
; Anti-Submarine Warfare
#RESEARCH_ID_12= 0 [0]
; Anti-Aircraft Defense
#RESEARCH_ID_13= 0 [0]
; Command and Control
#RESEARCH_ID_14= 1 [1]
; Infantry Warfare
#RESEARCH_ID_15= 0 [0]
; Armored Warfare
#RESEARCH_ID_16= 0 [0]
; Aerial Warfare
#RESEARCH_ID_17= 0 [0]
; Naval Warfare
#RESEARCH_ID_18= 0 [0]
; Amphibious Warfare
#RESEARCH_ID_19= 0 [0]
; Trench Warfare
#RESEARCH_ID_20= 0 [0]
; Shell Production
#RESEARCH_ID_21= 0 [0]
; Synthetic Oil
#RESEARCH_ID_22= 0 [0]
; Spying and Intelligence
#RESEARCH_ID_23= 1 [1]
; Logistics
#RESEARCH_ID_24= 1 [1]
; Production Technology
#RESEARCH_ID_25= 5 [1]
; Industrial Technology
#RESEARCH_ID_26= 10 [1]
#DATE= 1940/01/01
; Set friendly positions:
; 1st Line - Rome
#FRIENDLY_POSITION= 121,37
; Set variable conditions:
; 1st Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Rome not tactically threatened
#TACTICAL_CONDITION= 121,37 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Italy Research (1940- ) (Naval Strategy)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 6[41,60]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 59
#SKIP_FUNDS_CHECK= 0
; Infantry Weapons
#RESEARCH_ID_0= 0 [0]
; Anti-Tank Weapons
#RESEARCH_ID_1= 0 [0]
; Heavy Tanks
#RESEARCH_ID_2= 0 [0]
; Advanced Aircraft
#RESEARCH_ID_3= 5 [1]
; Heavy Bombers
#RESEARCH_ID_4= 0 [0]
; Naval Weaponry
#RESEARCH_ID_5= 10 [1]
; Long Range Aircraft
#RESEARCH_ID_6= 5 [1]
; Advanced Subs
#RESEARCH_ID_7= 0 [0]
; Artillery Weapons
#RESEARCH_ID_8= 0 [0]
; Rocket Weapons
#RESEARCH_ID_9= 0 [0]
; Ground Attack Weapons
#RESEARCH_ID_10= 5 [1]
; Motorization
#RESEARCH_ID_11= 1 [1]
; Anti-Submarine Warfare
#RESEARCH_ID_12= 0 [0]
; Anti-Aircraft Defense
#RESEARCH_ID_13= 0 [0]
; Command and Control
#RESEARCH_ID_14= 1 [1]
; Infantry Warfare
#RESEARCH_ID_15= 0 [0]
; Armored Warfare
#RESEARCH_ID_16= 0 [0]
; Aerial Warfare
#RESEARCH_ID_17= 0 [0]
; Naval Warfare
#RESEARCH_ID_18= 0 [0]
; Amphibious Warfare
#RESEARCH_ID_19= 0 [0]
; Trench Warfare
#RESEARCH_ID_20= 0 [0]
; Shell Production
#RESEARCH_ID_21= 0 [0]
; Synthetic Oil
#RESEARCH_ID_22= 0 [0]
; Spying and Intelligence
#RESEARCH_ID_23= 1 [1]
; Logistics
#RESEARCH_ID_24= 1 [1]
; Production Technology
#RESEARCH_ID_25= 5 [1]
; Industrial Technology
#RESEARCH_ID_26= 10 [1]
#DATE= 1940/01/01
; Set friendly positions:
; 1st Line - Rome
#FRIENDLY_POSITION= 121,37
; Set variable conditions:
; 1st Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Rome not tactically threatened
#TACTICAL_CONDITION= 121,37 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Italy Research (1940- ) (Default Strategy)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 6[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 59
#SKIP_FUNDS_CHECK= 0
; Infantry Weapons
#RESEARCH_ID_0= 0 [0]
; Anti-Tank Weapons
#RESEARCH_ID_1= 0 [0]
; Heavy Tanks
#RESEARCH_ID_2= 0 [0]
; Advanced Aircraft
#RESEARCH_ID_3= 5 [1]
; Heavy Bombers
#RESEARCH_ID_4= 0 [0]
; Naval Weaponry
#RESEARCH_ID_5= 5 [1]
; Long Range Aircraft
#RESEARCH_ID_6= 5 [1]
; Advanced Subs
#RESEARCH_ID_7= 0 [0]
; Artillery Weapons
#RESEARCH_ID_8= 0 [0]
; Rocket Weapons
#RESEARCH_ID_9= 0 [0]
; Ground Attack Weapons
#RESEARCH_ID_10= 5 [1]
; Motorization
#RESEARCH_ID_11= 1 [1]
; Anti-Submarine Warfare
#RESEARCH_ID_12= 0 [0]
; Anti-Aircraft Defense
#RESEARCH_ID_13= 0 [0]
; Command and Control
#RESEARCH_ID_14= 1 [1]
; Infantry Warfare
#RESEARCH_ID_15= 0 [0]
; Armored Warfare
#RESEARCH_ID_16= 0 [0]
; Aerial Warfare
#RESEARCH_ID_17= 0 [0]
; Naval Warfare
#RESEARCH_ID_18= 0 [0]
; Amphibious Warfare
#RESEARCH_ID_19= 0 [0]
; Trench Warfare
#RESEARCH_ID_20= 0 [0]
; Shell Production
#RESEARCH_ID_21= 0 [0]
; Synthetic Oil
#RESEARCH_ID_22= 0 [0]
; Spying and Intelligence
#RESEARCH_ID_23= 1 [1]
; Logistics
#RESEARCH_ID_24= 1 [1]
; Production Technology
#RESEARCH_ID_25= 5 [1]
; Industrial Technology
#RESEARCH_ID_26= 10 [1]
#DATE= 1940/01/01
; Set friendly positions:
; 1st Line - Rome
#FRIENDLY_POSITION= 121,37
; Set variable conditions:
; 1st Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [100] [0]
; Set tactical conditions:
; 1st Line - Rome not tactically threatened
#TACTICAL_CONDITION= 121,37 [1]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}

{
#NAME= Italy Research (1940) (Pre-Entry)
#POPUP=
#FLAG= 1
#TYPE= 2
#LEVEL= 0
#GV= 6[1,100]
#LINK= 0[0]
#TRIGGER= 100
#COUNTRY_ID= 59
#SKIP_FUNDS_CHECK= 0
; Infantry Weapons
#RESEARCH_ID_0= 0 [0]
; Anti-Tank Weapons
#RESEARCH_ID_1= 0 [0]
; Heavy Tanks
#RESEARCH_ID_2= 0 [0]
; Advanced Aircraft
#RESEARCH_ID_3= 1 [1]
; Heavy Bombers
#RESEARCH_ID_4= 0 [0]
; Naval Weaponry
#RESEARCH_ID_5= 1 [1]
; Long Range Aircraft
#RESEARCH_ID_6= 0 [0]
; Advanced Subs
#RESEARCH_ID_7= 0 [0]
; Artillery Weapons
#RESEARCH_ID_8= 0 [0]
; Rocket Weapons
#RESEARCH_ID_9= 0 [0]
; Ground Attack Weapons
#RESEARCH_ID_10= 1 [1]
; Motorization
#RESEARCH_ID_11= 0 [0]
; Anti-Submarine Warfare
#RESEARCH_ID_12= 0 [0]
; Anti-Aircraft Defense
#RESEARCH_ID_13= 0 [0]
; Command and Control
#RESEARCH_ID_14= 0 [0]
; Infantry Warfare
#RESEARCH_ID_15= 0 [0]
; Armored Warfare
#RESEARCH_ID_16= 0 [0]
; Aerial Warfare
#RESEARCH_ID_17= 0 [0]
; Naval Warfare
#RESEARCH_ID_18= 0 [0]
; Amphibious Warfare
#RESEARCH_ID_19= 0 [0]
; Trench Warfare
#RESEARCH_ID_20= 0 [0]
; Shell Production
#RESEARCH_ID_21= 0 [0]
; Synthetic Oil
#RESEARCH_ID_22= 0 [0]
; Spying and Intelligence
#RESEARCH_ID_23= 0 [0]
; Logistics
#RESEARCH_ID_24= 0 [0]
; Production Technology
#RESEARCH_ID_25= 3 [1]
; Industrial Technology
#RESEARCH_ID_26= 5 [1]
#DATE= 1940/01/01
; Set friendly positions:
; 1st Line - Rome
#FRIENDLY_POSITION= 121,37
; Set variable conditions:
; 1st Line - Italy politically aligned with Axis and not surrendered
#VARIABLE_CONDITION= 59 [1] [0] [0]
; Set tactical conditions:
; 1st Line - Rome not tactically threatened (dummy condition)
#TACTICAL_CONDITION= 121,37 [3]
; Set dummy activate position (no units at position 0,0)
#ACTIVATE_POSITION= 0,0 [0,0] [0,0] [0]
; Set dummy cancel position (single neutral unit at position 0,0). This is not possible as no
; unit can occupy tile 0,0 so event will not be cancelled due to #CONDITION_POSITION
#CANCEL_POSITION= 0,0 [0,0] [1,1] [0]
}
